"Surprise! I'm back."
No line is more fitting when using Jax's Leap Strike + Counter Strike combo from the tall grass. You're just running back to lane and suddenly you have a guy flying at you from the grass who is looking for a new pair of shoes who thinks your glutes would make a fine pair of boots. From ticks to wild Pokemon, nothing good ever comes out of tall grass and Jax is no exception.
Oh don't mind me, just waiting here to wreck someone's day.
One of the keys to Jax in lane is harass, but subtle harass. After you land a few combos whether from the grass or out in lane, most people will start to hang back a bit. This is when you'll begin to pull ahead in money and experience and the true terror begins. At level 6, Jax's kid gloves come off and he gets a large jump in damage from his ultimate skill's passive effect and defense from it's active effect. If your opponent wasn't able to deal with you before then they're about to be in a world of trouble. The first time you land the combo with the extra burst from his ultimate will be one of the most satisfying moment in the match. Why, you ask? Because people panic. It's hilarious to watch someone hesitate as they decide to run or engage you when you leap on them, which is just enough time for your stun to go off (or if you're feeling really cheeky, time your leap strike so that you land on them right as the stun from counterattack happens and l-o-l at their misfortune).
If you do it right you'll be walking away with kill after kill, setting your opponents farther and farther back, while you continue to streak ahead. Then, like a fat man at the buffet, you will get fed (that is to say you will have far more kills that anyone else in the match and be much stronger). If you properly snowball yourself you'll get fed so hard that stopping you 1v1 is about as feasible as stopping a speeding semi truck with stern letters and kind words. Since everyone you come across should explode into a red mist before they realize it at this point, roam to the middle and bottom lanes to wreck their days as well. Why not? Spread the love around. Everybody gets a beat-stick lantern to the face. You'll help your team widen the lead and win games.
9 kills, 3 deaths, and 9 assists before 20 minutes? You can't surrender hard enough.
This is exactly what happened in one of my recent games with some friends. I stomped my lane opponent so hard that he now runs a soup kitchen since he's so good at feeding people. He tried to stave off my relentless assault by hiding under their team's turret and hoping the massive damage it could do to me would deter me. It didn't. The turret was no threat. Once I could dive and kill him under it and walk away with another person chasing me, I knew the game was over. I then proceeded to wander the map and ruin everybody's day snowballing my entire team out of control and snagging us the victory.
That's it for now. Join back next time when I go over Singed: The Master Troll and Cropduster.



Demarcus,
ReplyDeleteDo you think there is a place for multiplayer role-playing games in education? Defend your position.
Emily
I do. I think multiplayer games could easily be used as team building and social skill enhancing education tools through team puzzle solving and other tasks that would require multiple skillsets that no one character had to complete.
DeleteFor example, you could have a simple game in which there are 4 players each with a character that focused on one basic mathematical operation (addition, subtraction, multiplication, and division). The game would be a series of simple math based puzzles the children would have to solve to advance and defeat the enemies of the game.
As you go through the game with your teammates, each solving a different piece of the math puzzles related to their character's alignment, you accumulate points. Before you logged out of the game your days points are sent to the teacher's account and she can see how far everyone has gotten and judge who is working together well and who isn't.
Now let's say the teacher offered a reward to the students that worked together and got through the game. The kids will now see that if they work together they increase their chance of getting the reward as opposed to bickering and fighting and ending up with nothing. I think something like this used early enough would be a great tool for not only math skills but internet ethics. It's truly sad that so many people online behave awfully to others simply because they are an anonymous face behind the screen.
That's my opinion. I've always been a proponent of learning while having fun instead of keeping the two isolated. I find that you're more likely to retain something when you're enjoying yourself.